Design Is Storytelling PDF Download

Design is Storytelling PDF
Author: Ellen Lupton
Publisher: Thames & Hudson
ISBN: 9781942303190
Size: 48.92 MB
Format: PDF, Kindle
Category : Design
Languages : en
Pages : 159
View: 4705

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Design Is Storytelling Book Description:

A playbook for creative thinking, created for contemporary students and practitioners working across the fields of graphic design, product design, service design and user experience. Design is Storytelling is a guide to thinking and making created for contemporary students and practitioners working across the fields of graphic design, product design, service design, and user experience. By grounding narrative concepts in fresh, concrete examples and demonstrations, this compelling book provides designers with tools and insights for shaping behaviour and engaging users. Compact, relevant and richly illustrated, the book is written with a sense of humour and a respect for the reader's time and intelligence. Design is Storytelling unpacks the elements of narrative into a fun and useful toolkit, bringing together principles from literary criticism, narratology, cognitive science, semiotics, phenomenology and critical theory to show how visual communication mobilizes instinctive biological processes as well as social norms and conventions. The book uses 250 illustrations to actively engage readers in the process of looking and understanding. This lively book shows how designers can use the principles of storytelling and visual thinking to create beautiful, surprising and effective outcomes. Although the book is full of practical advice for designers, it will also appeal to people more broadly involved in branding, marketing, business and communication.

Design Is Storytelling PDF Download

Design Is Storytelling PDF
Author: Branding Designers
Publisher:
ISBN:
Size: 52.40 MB
Format: PDF, Mobi
Category :
Languages : en
Pages : 100
View: 1548

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Design Is Storytelling Book Description:

★ 4mm x 4mm Graph Notebbok Grid & Blank Notebook & Sketchbook ★100 pages ★ 6" x 9" | US Trade Size ★ for designers, architects, engineers, scientists, artists, kids, teens, students ★Matte Minimal Graphic Cover ★Cream Colour Interiors ★Attractive Cover Design with space to write about yourself at the back | Catchy Cover Design with Intriguing Phrases ★Best gift option for designers, architects, interior designers, fashion designers, creative minds, entrepreneurs, craftspersons, arts students, artists, graphic designers ★Create your own measured proportional drawings ★Make your own to scale sketches to present your ideas ★Sketch your architecture plans, sections, and impress your clients ★Be your own designer! ★Don't miss out on the details craft that perfect hand-drawn sketch! ★Gift this to your designer friends or to yourself or to your design studio teams for them to sketch their ideas on it!

Storytelling In Design PDF Download

Storytelling in Design PDF
Author: Anna Dahlström
Publisher: "O'Reilly Media, Inc."
ISBN: 1491959371
Size: 43.70 MB
Format: PDF, Kindle
Category : Computers
Languages : en
Pages : 414
View: 1210

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Storytelling In Design Book Description:

With the wide variety of devices, touch points, and channels in use, your ability to control how people navigate your well-crafted experiences is fading. Yet it’s still important to understand where people are in their journey if you’re to deliver the right content and interactions atthe right time and on the right device. This practical guide shows you how storytelling can make a powerful difference in product design. Author Anna Dahlström details the many ways you can use storytelling in your projects and throughout your organization. By applying tried-and-tested principles from film and fiction to the context of design and business, you’ll learn to create great product experiences. Learn how the anatomy of a great story can make a difference in product design Explore how traditional storytelling principles, tools, and methods relate to key product design aspects Understand how purposeful storytelling helps tell the right story and move people into action Use storytelling principles to tell, sell, and present your work

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                                                                                                       PDF
Author: Тімоті Феррісс
Publisher: Family Leisure Club
ISBN: 6171239038
Size: 20.23 MB
Format: PDF, Mobi
Category : Psychology
Languages : uk
Pages : 257
View: 199

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Book Description:


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                    PDF
Author: Кемерон Джулія
Publisher: Видавництво Старого Лева
ISBN: 6176793750
Size: 57.58 MB
Format: PDF, ePub, Docs
Category : Self-Help
Languages : uk
Pages : 352
View: 7344

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Book Description:

Якщо ви перебуваєте у творчій кризі, не бачите, куди рухатися далі та як реалізувати свій творчий потенціал, ця книжка допоможе подолати внутрішні та зовнішні перешкоди та відкрити у собі митця. «Шлях митця» Джулії Кемерон — це практичний курс, розрахований на 12 тижнів щоденних занять, що допоможе митцю-початківцю, а ним може стати кожен, розгледіти і розбудити в собі нові, несподівані таланти, приспані скептицизмом, насмішками, некомпетентною критикою та різними комплексами.

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Author: Чіп Хіз, Ден Хіз
Publisher: Family Leisure Club
ISBN: 6171226483
Size: 17.91 MB
Format: PDF, Kindle
Category : Psychology
Languages : uk
Pages :
View: 1293

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Book Description:

Що підтримує поширення теорій змов, численних міських легенд і міфів? Чому деякі досить безглузді ідеї продовжують існувати, тимчасом як безліч хороших задумів приречені на зникнення? У своєму провокаційному та пізнавальному дослідженні брати Хізи з’ясовують, що ж робить ідеї «липкими» і яка формула сприяє їхній успішності. Історії талановитої вчительки початкової школи, нобелівського лауреата, творців найуспішнішої комерційної реклами та безліч інших прикладів навчать, як створювати ефективні ідеї, які сприймуть і запам’ятають надовго.

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Author: Стівен Кінг
Publisher: Family Leisure Club
ISBN: 6171240222
Size: 37.16 MB
Format: PDF, Docs
Category : Reference
Languages : uk
Pages : 186
View: 2745

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Book Description:


Writing And Research For Graphic Designers PDF Download

Writing and Research for Graphic Designers PDF
Author: Steven Heller
Publisher: Rockport Pub
ISBN: 1592538045
Size: 57.81 MB
Format: PDF, ePub
Category : Design
Languages : en
Pages : 176
View: 5255

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Writing And Research For Graphic Designers Book Description:

"This is the first handbook for those designers who write and those writers who design. ... Some of the features are: Introduction to various forms of writing and research: trade journalism, scholarly discourse, criticism, general journalism, and business-to-business capability communications. How images can be visualized through words. How to express, analyze, and report on the issues and news of design practice. Turning information into strategic assets. Using library, online, primary and secondary sources, and more. Writing for magazines, blogs, papers, lectures, journals, books--and even press releases. How design, typography, and illustration supports writing."--Back cover.

Pervasive Design PDF Download

Pervasive Design PDF
Author: Håkan Gulliksson
Publisher: Håkan Gulliksson
ISBN: 9198028057
Size: 74.80 MB
Format: PDF, Kindle
Category :
Languages : en
Pages : 658
View: 3502

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Pervasive Design Book Description:

Services and products are increasingly composed of interconnected computerized things with embedded sensors and interaction capabilities. This trend is evident also in everyday objects and tools and is rapidly changing the way we live our lives. Design work and designers have to keep up with this development and adapt both thinking and tools. The problem is no longer just to design a physical object or interact with a single computational device and design is not even limited to the service embedding the device. Design needs to include all of the above while, importantly, also taking the particular context of use into account. This book presents a framework and a number of tools from a systems perspective that will help the designer take the step from designing a thing or a web site to designing a context aware pervasive service. As a first basis for this, three complementary interactors; Human, Information and Thing, along with the interactions they enable are introduced. This basis is used to infuse a way of thinking on pervasive services that is reapplied also to groups and joint ventures. Services are thoroughly introduced in the book along with their support, ranging from networked infrastructure for communication to cognitive by artificial intelligence. The design process is introduced by a discussion on the goals for design. Usability, value based design and meaningful user experiences are surveyed as guides for better designs. Beginning with the resultant understanding, the design process is staged using the levels of service design, requirement analysis, concept, information, interaction, and appearance design. Relevant tools and an outline of the possible design space of mobile and pervasive applications are given for each level, and the design work is framed by an overall story-based approach. In total the book consists of 658 pages, 112 figures and 218 illustrations. Both text and ideas have improved from the third edition. One year Weiser. Håkan Gulliksson is a lecturer on Interaction technology and Mobile design at Umeå University Sweden. He has been the coordinator for the Master of Science program in Interaction and Design for more than ten years.

Video Game Design PDF Download

Video Game Design PDF
Author: Michael Salmond
Publisher: Bloomsbury Publishing
ISBN: 1472567498
Size: 11.24 MB
Format: PDF, Mobi
Category : Design
Languages : en
Pages : 208
View: 3518

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Video Game Design Book Description:

Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule