Digital Fandom PDF Download

Digital Fandom PDF
Author: Paul Booth
Publisher: Peter Lang
ISBN: 9781433110702
Size: 20.69 MB
Format: PDF, ePub
Category : Business & Economics
Languages : en
Pages : 231
View: 2404

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Digital Fandom Book Description:

"This book re-evaluates the way we examine today's digital media environment By looking at how popular culture uses different digital technologies, Digital Fandom bolsters contemporary media theory by introducing new methods of analysis Using the exemplars of alternate reality gaming and fan studies, this book takes into account a particular "philosophy of playfulness" in today's media in order to establish a "new media studies."" "Digital Fandom augments traditional studies of popular media fandom with descriptions of the contemporary fan in a converged media environment. The book shows how changes in the study of fandom can be applied in a larger scale to the study of new media in general, and formulates new conceptions of traditional media theories." ""In this web 2.0 world, where community and not content is king, the fan marks a new form of interactive subjectivity that deconstructs the usual categories of consumer and producer. Paul Booth's Digital Fandom breaks new ground in the investigation of this subject, demonstrating how it reorganizes and reorients the field of new media studies" ---David J. Gunkel, Presidential Teaching Professor, Northern Illinois University, Author of Hacking Cyberspace and Thinking Otherwise" ""From blogs to ARGS, wikis to social networking sites, Paul Booth provides an in-depth tour of how fans straddle and traverse the boundary between television and digital media. With a theoretically rich analytic eye, Digital Fandom breaks new ground for the next generation of media scholarship" ---Jason Mittell, Middlebury College, Author of Television & American Culture"--BOOK JACKET.

Sherlock And Digital Fandom PDF Download

Sherlock and Digital Fandom PDF
Author: Jennifer Wojton
Publisher: McFarland
ISBN: 147667020X
Size: 49.26 MB
Format: PDF, ePub, Docs
Category : Performing Arts
Languages : en
Pages : 200
View: 1260

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Sherlock And Digital Fandom Book Description:

When the BBC's Sherlock debuted in summer 2010--and appeared in the U.S. on PBS a few months later--no one knew it would become an international phenomenon. The series has since gathered a diverse and enthusiastic fandom. Like their hero, Sherlock fans scrutinize clues about the show's deeper meaning, as well as happenings off screen. They postulate theories and readings of the characters and their relationships. They have tweeted with "The Powers That Be," mobilized to filming locations via #Setlock, and become advocates for LGBTQ communities. Sherlock's digital communities have changed the way that fans and series creators interact in person and online, as each publicly takes "ownership" of beloved television characters who represent far more than entertainment to fans.

Millennial Fandom PDF Download

Millennial Fandom PDF
Author: Louisa Ellen Stein
Publisher: University of Iowa Press
ISBN: 1609383559
Size: 46.82 MB
Format: PDF, Kindle
Category : Social Science
Languages : en
Pages : 217
View: 5942

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Millennial Fandom Book Description:

In an ambitious study encompassing a wide range of media texts, including popular television series like "Kyle XY," "Glee," "Gossip Girl," "Veronica Mars," and "Pretty Little Liars" and online works like "The Lizzie Bennet Diaries," as well as fan texts from blog posts and tweets to remix videos, YouTube posts, and image-sharing streams, author Louisa Ellen Stein traces the circulation of the contradictory tropes of millennial hope and millennial noir. Looking at what millennials do with digital technology demonstrates the molding impact of commercial representations, and at the same time reveals how millennials are undermining, negotiating, and changing those narratives.

The Routledge Companion To Digital Consumption PDF Download

The Routledge Companion to Digital Consumption PDF
Author: Russell W. Belk
Publisher: Routledge
ISBN: 1136253378
Size: 36.24 MB
Format: PDF, ePub, Docs
Category : Business & Economics
Languages : en
Pages : 438
View: 1566

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The Routledge Companion To Digital Consumption Book Description:

The first generation that has grown up in a digital world is now in our university classrooms. They, their teachers and their parents have been fundamentally affected by the digitization of text, images, sound, objects and signals. They interact socially, play games, shop, read, write, work, listen to music, collaborate, produce and co-produce, search and browse very differently than in the pre-digital age. Adopting emerging technologies easily, spending a large proportion of time online and multitasking are signs of the increasingly digital nature of our everyday lives. Yet consumer research is just beginning to emerge on how this affects basic human and consumer behaviours such as attention, learning, communications, relationships, entertainment and knowledge. The Routledge Companion to Digital Consumption offers an introduction to the perspectives needed to rethink consumer behaviour in a digital age that we are coming to take for granted and which therefore often escapes careful research and reflective critical appraisal.

A Companion To Media Fandom And Fan Studies PDF Download

A Companion to Media Fandom and Fan Studies PDF
Author: Paul Booth
Publisher: John Wiley & Sons
ISBN: 1119237203
Size: 22.41 MB
Format: PDF, Kindle
Category : Social Science
Languages : en
Pages : 584
View: 6634

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A Companion To Media Fandom And Fan Studies Book Description:

A Companion to Media Fandom and Fan Studies offers scholars and fans an accessible and engaging resource for understanding the rapidly expanding field of fan studies. International in scope and written by a team that includes many major scholars, this volume features over thirty especially-commissioned essays on a variety of topics, which together provide an unparalleled overview of this fast-growing field. Separated into five sections—Histories, Genealogies, Methodologies; Fan Practices; Fandom and Cultural Studies; Digital Fandom; and The Future of Fan Studies—the book synthesizes literature surrounding important theories, debates, and issues within the field of fan studies. It also traces and explains the social, historical, political, commercial, ethical, and creative dimensions of fandom and fan studies. Exploring both the historical and the contemporary fan situation, the volume presents fandom and fan studies as models of 21st century production and consumption, and identifies the emergent trends in this unique field of study.

Post Object Fandom PDF Download

Post Object Fandom PDF
Author: Rebecca Williams
Publisher: Bloomsbury Publishing USA
ISBN: 1623562104
Size: 47.57 MB
Format: PDF, Kindle
Category : Social Science
Languages : en
Pages : 248
View: 2125

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Post Object Fandom Book Description:

Fandom is generally viewed as an integral part of everyday life which impacts upon how we form emotional bonds with ourselves and others in a modern, mediated world. Whilst it is inevitable for television series to draw to a close, the reactions of fans have rarely been considered. Williams explores this everyday occurence through close analysis of television fans to examine how they respond to, discuss, and work through their feelings when shows finish airing. Through a range of case studies, including The West Wing (NBC, 2000-2006), Lost (ABC 2004 -2010), Buffy the Vampire Slayer (1997-2003), Doctor Who (BBC 1963-1989; 2005-), The X-Files (FOX, 1993-2002), Firefly (FOX, 2002) and Sex and the City (HBO, 1998-2004), Williams considers how fans prepare for the final episodes of shows, how they talk about this experience with fellow fans, and how, through re-viewing, discussion and other fan practices, they seek to maintain their fandom after the show's cessation.

Game Play PDF Download

Game Play PDF
Author: Paul Booth
Publisher: Bloomsbury Publishing USA
ISBN: 1628927429
Size: 59.80 MB
Format: PDF, Docs
Category : Games & Activities
Languages : en
Pages : 264
View: 3724

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Game Play Book Description:

The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.

Playing Fans PDF Download

Playing Fans PDF
Author: Paul Booth
Publisher: University of Iowa Press
ISBN: 1609383192
Size: 29.42 MB
Format: PDF, ePub
Category : Social Science
Languages : en
Pages : 227
View: 4902

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Playing Fans Book Description:

"From Gifs to vids, from tourist attractions to digital costuming, from Trekkers to Inspector Spacetime, Media Play illuminates the multiple economic, cultural, and social links between fans and the media industries"--

Fandom PDF Download

Fandom PDF
Author: Jonathan Gray
Publisher: NYU Press
ISBN: 0814732380
Size: 15.41 MB
Format: PDF
Category : Social Science
Languages : en
Pages : 412
View: 7630

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Fandom Book Description:

We are all fans. Whether we log on to Web sites to scrutinize the latest plot turns in Lost, “stalk” our favorite celebrities on Gawker, attend gaming conventions, or simply wait with bated breath for the newest Harry Potter novel—each of us is a fan. Fandom extends beyond television and film to literature, opera, sports, and pop music, and encompasses both high and low culture. Fandom brings together leading scholars to examine fans, their practices, and their favorite texts. This unparalleled selection of original essays examines instances across the spectrum of modern cultural consumption from Karl Marx to Paris Hilton, Buffy the Vampire Slayer to backyard wrestling, Bach fugues to Bollywood cinema ̧ and nineteenth-century concert halls to computer gaming. Contributors examine fans of high cultural texts and genres, the spaces of fandom, fandom around the globe, the impact of new technologies on fandom, and the legal and historical contexts of fan activity. Fandom is key to understanding modern life in our increasingly mediated and globalized world.

Cult Collectors PDF Download

Cult Collectors PDF
Author: Lincoln Geraghty
Publisher: Routledge
ISBN: 1136474307
Size: 30.43 MB
Format: PDF
Category : Social Science
Languages : en
Pages : 212
View: 6505

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Cult Collectors Book Description:

Cult Collectors examines cultures of consumption and the fans who collect cult film and TV merchandise. Author Lincoln Geraghty argues that there has been a change in the fan convention space, where collectible merchandise and toys, rather than just the fictional text, have become objects for trade, nostalgia, and a focal point for fans’ personal narratives. New technologies also add to this changing identity of cult fandom whereby popular websites such as eBay and ThinkGeek become cyber sites of memory and profit for cult fan communities. The book opens with an analysis of the problematic representations of fans and fandom in film and television. Stereotypes of the fan and collector as portrayed in series such as The Big Bang Theory and films like The 40 Year Old Virgin are discussed alongside changes in consumption practices and the mainstreaming of cult media. Following this, theoretical chapters consider issues of gender, representation, nostalgia and the influence of social media. Finally, extended case study chapters examine in detail the connections between the fan community and the commodities bought and sold. Topics discussed include: The San Diego Comic-Con and the cult geographies of the fan convention Hollywood memorabilia and collecting cinema history The Star Wars franchise, merchandising and the adult collector Online stores and the commercialisation of cult fandom Mattel, Hasbro and nostalgia for animated eighties children’s television